Resume
Download a PDF of my resume here: RESUME
Bret Allen McNee
email: bretmcnee@gmail.com
webpage: http://www.bretmcnee.com
phone: *please contact me via email. I can give you my phone number from there.
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STRENGTHS
- 3D Character Artist with a strong Studio Art background.
- Experienced Graphic Designer before venturing into 3D.
- Motivated. A responsible hard worker who sees a project through from start to finish.
- Professional. Punctual, strong work ethic, productive.
- Team player. Decision maker, good listener, supportive of group members and ideas.
SOFTWARE
- Autodesk Softimage, Mudbox, Maya
- Pixologic ZBrush
- Headus UV Layout
- Crazybump
- XNormal
- Adobe Photoshop, Illustrator, After Effects
- Newtek Lightwave.
- 8 Monkeys’ Marmoset Toolbag
- TopoGun
EDUCATION
- Think Tank Training Centre, Vancouver, BC, Canada.
- Diploma: 3D Modeling and Game Design, graduated April 1st, 2011.
- Mentorship: Worked under the personal tutelage of Pierre Bourgeot. Senior Character Artist at United Front Games.
- Principia College, Elsah, IL, USA.
- Degree: BA, Graphic Design Major, June, 2007.
- Honors: Honor roll student.
- Achievements: Editor and lead designer of the Principia College Yearbook, The Sheaf, 2006-2007.
- Study Abroad: Selected to participate in a five week trip to France under the direction of Principia faculty. Studied art history, culture, and religion, while creating fine artwork for the five week venture. Studied the importance of shape, design, color, shadows, landscapes, and more.
EXPERIENCE
- Texture Artist, http://www.junctionpoint.com/
- Junction Point Studios, November 2011-Present
- Currently employed in the industry for Junction Point Studios. JPS is owned by the Disney Interactive Media Group. I am currently working on an unannounced AAA title.
- Character Modeler, http://www.moddb.com/games/grim-strange-case
- Wafflestomp Games, 2010-present
- Currently working as a lead character modeler and texture artist for an indie game titled Grim: A Strange Case.
- Character Modeler, http://www.mountainwheel.com
- Mountainwheel Games, Early 2011-November 2011
- Worked as a lead character modeler and texture artist for an indie game titled Dead Man Zand.
- Social Media Director, http://www.thepicketfence.com
- The Picket Fence, 2010.
- Worked as a web designer, graphic designer, and social media director for this retail store that has a rather large web presence.
- Freelance Designer, 2007-2010.
- Worked as a freelance designer and web designer for several clients.
- Allen and Company, Summers 2007-2010.
- Worked as a photo achiever and graphic designer for this world renowned business conference held annually in Sun Valley, Idaho.
- Art Director, http://www.stoeckleinphotography.com
- Stoeklein Photography, 2007-2008.
- Worked as the art director for world renowned photographer David Stoeklein.
ACHIEVEMENTS
- Daily Deviation
- Received a daily deviation, or “top row” award for one of my models. This is the highest honor you can receive on this webpage. The image is displayed for a day on the front page. http://bretmcnee.deviantart.com/gallery/#/d32ydbl
REFERENCE
- Pierre Bourgeot
- Senior Character Artist, United Front Games.
- contact info (phone/email) will be provided on request
- Scott Thompson / Joseph Bullock
- Owners, Think Tank Training Centre.
- contact info (phone/email) will be provided on request
*Contact information for any of my past jobs can be provided upon request. Thank you.