Hey there. Today I launched my new look to my new site! I hope you enjoy it.
I would love some feedback so if you have something to say, please leave me a comment below.
So what have I been up to? Well… Right now my priority is to secure myself a job, and I have been doing everything in my power to make that happen. Starting with new portfolio content, a new site and updated resume that I will be writing today.
As for life, I am practicing my Soo Bahk Do on a regular daily basis and I love it. I plan to start blogging again, and maybe even get a monthly inspiration going again for September. So I hope some of my readers are out there. Stay tuned!
This started as a quick speed sculpt warmup, but I really enjoyed the concept so I finished it and made it a digital bronze statue. I would not say I nailed the concept, my sculpt is different in a few ways. Like the turban for example. The turban is more realistic in my sculpt and not as stylized. Sometimes when I sculpt, I enjoy taking a more artistic approach and instead of copying, I add a little something to make it my own. That is what I did here.
This started as a one hour lunch crunch exercise that you can see in image two. The theme for my speed sculpting group was Lord of the Rings the day I began this piece. I was enjoying the direction of this model so I worked on it for 7 more hours and created this bronze model.
The one hour speed sculpt that started this project.
Software used:
Softimage 2011 for base mesh modeling.
Zbrush 4 for high resolution sculpture.
Headus UVLayout for UV Mapping.
Maya 2011 for light map, ao map, and normal map generation.
Photoshop 4 for texturing diffuse and specular.
Marmoset Toolbag for lighting and rendering.
Grim: A Strange Case is an indie game currently being developed by Wafflestomp Games using the Unreal Development Kit. We are a collection of artists and programmers from the video game industry. Some companies include Blizzard, Riot Games, Microsoft Game Studios, id Software and more… I am currently a lead character artist on Grim. To see more and read more about the game, please visit our ModBD/IndieBD site here. The images on this page will continually be updated as the game is still in development. All of my work on the game will be included here on this page.
This is Grim. Textures by Bret McNee. Model by Patrick Loughman. Real time render in Marmoset Game Engine.
One of my current side project is modeling and conceptualizing art for a Real Time Strategy game. The project is just called “PieBoy Project” as we have not announced much yet and the project is being created by us over at PieBoy Studios.com. I did some proof of concept work the other day, and I have to be honest I was pretty happy with it. This project is either going to be for a RTS game on the PC or an iPad game. Either way, very low poly work is needed on this project.
This section here is for my various 2D works. There is no real organization to this section as I just add in works as I draw them.
This was drawn freehand. There is no Photoshop filter used, just a texture overlay after.
I also would like to add a disclaimer. All these works are either my original ideas or fan art creations. Each and every one was drawn with the purpose of growth and improving my drawing skillet. For a few of these works I drew while referencing another artist’s pose. I never traced on top of another artists work, but I will admit to copying a pose for learning purposes. Thank you.
Hey there readers. Believe it or not I am still alive. I have been busy working on a few odds and ends here and there. But I basically just wanted to make a quick announcement today that I will be heading to SIGGRAPH in Vancouver this year. Just a few days from now my girlfriend and I will be road tripping up to see what all the buzz is about! If you read my blog and will be there, hit me up and we can meet up!
It is my goal to provide professional services in 3D. Be it for games, film, or print. I will always strive to create the best looking work to the best of my ability.
When I work in a team environment, I hope to be learning and growing my abilities as an artist as well as sharing the knowledge I have as well. I feel I can communicate well, and I am very well organized when it comes to work-flow. I have
no problem meeting deadlines as I am a hard worker and eager to climb above and beyond
what is expected of me.
I hope to use modeling as a tool that will help me learn all aspects of
the industry that I have a huge passion for. I also hope to share all that I have learned when I have been in the industry for several years.