
Presentation shot rendered in Softimage.

Concept by The Great Oharu.

The maps: Normal, Spec, Color.

Presentation shot rendered in Softimage.
Software used:
Softimage 2011 for base mesh modeling.
Zbrush 4 for high resolution sculpture.
TopoGun for retoplogy.
Headus UVLayout for UV Mapping.
Maya 2011 for light map generation.
XNormals for normal map generation.
Photoshop 4 for texturing diffuse and specular.
Softimage 2011 for lighting and rendering.

