The Toad Warrior


Presentation shot rendered in Softimage.


Concept by The Great Oharu.


The maps: Normal, Spec, Color.


The ZBrush sculpt.


Presentation shot rendered in Softimage.

Software used:
Softimage 2011 for base mesh modeling.
Zbrush 4 for high resolution sculpture.
TopoGun for retoplogy.
Headus UVLayout for UV Mapping.
Maya 2011 for light map generation.
XNormals for normal map generation.
Photoshop 4 for texturing diffuse and specular.
Softimage 2011 for lighting and rendering.


All content © Copyright 2012 by Bret McNee.
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