The Future Marine

**Please watch at 1080 HD fullscreen!**


Real time render in Marmoset Game Engine.


The ZBrush sculpt.


Wireframes.


The maps: Color and Spec.

Software used:
Softimage 2011 for base mesh modeling.
Zbrush 4 for high resolution sculpture.
Headus UVLayout for UV Mapping.
Maya 2011 for light map, ao map, and normal map generation.
Photoshop 4 for texturing diffuse and specular.
Marmoset Toolbag for lighting and rendering.


All content © Copyright 2012 by Bret McNee.
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