**Please watch at 1080 HD fullscreen!**

Real time render in Marmoset Game Engine.
Software used:
Softimage 2011 for base mesh modeling.
Zbrush 4 for high resolution sculpture.
Headus UVLayout for UV Mapping.
Maya 2011 for light map, ao map, and normal map generation.
Photoshop 4 for texturing diffuse and specular.
Marmoset Toolbag for lighting and rendering.


