Grim: A Strange Case

Grim: A Strange Case is an indie game currently being developed by Wafflestomp Games using the Unreal Development Kit. We are a collection of artists and programmers from the video game industry. Some companies include Blizzard, Riot Games, Microsoft Game Studios, id Software and more… I am currently a lead character artist on Grim. To see more and read more about the game, please visit our ModBD/IndieBD site here. The images on this page will continually be updated as the game is still in development. All of my work on the game will be included here on this page.


This is Grim. Textures by Bret McNee. Model by Patrick Loughman. Real time render in Marmoset Game Engine.


The maps: Spec and Color. By Bret McNee.


The concept for Grim by Nen.


Here is a video of Grim in engine running around with my textures. The video is narrated by Pat Loughman, the project lead.


This is Mr. Hyde. Model and textures by Bret McNee. Real time render in Marmoset Game Engine. The in-game will have glowing veins and glasses.


The ZBrush sculpt.


Wireframes.


The concept for Mr. Hyde by Patrick Loughman.

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All content © Copyright 2012 by Bret McNee.
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