The Swarmer

Hey guys,

So here at Think Tank, our class decided to take on a game project.  We decided to make a first person shooter game in Unity.  My job is to simply model and texture a character for the game, and I picked a monster we will fight in the game.  This is “The Swarmer.”

Swarmer was modeled in XSI, then sculpted in Mudbox, then brought to a game resolution of triangles in TopoGun.  His UVs were created in UV Layout, and his texturing and spec map were done in PhotoShop.  I baked his normal map and ambient occlusion map (painted into the diffuse texture), in both XSI and XNormals.

For you non 3D people, this was a big process!  I think he turned out really well.  A classmate of mine will be rigging him to make him move, and another one will be animating him.  I will post a YouTube clip when I have something to show!

If you are navigating from the homepage, please select continue reading to see the images of the process.  Also click the images to see a bigger shot!  Enjoy.

This is the concept and the almost finished Mudbox sculpt.

This is the high rez sculpt re-topoligized to be game resolution, about 4000 triangles.

This is a high to low resolution comparison.

In-game engine Marmoset.  Game resolution testing normal maps.

The final result.  Game rez with all my maps applied.  This is rendered in XSI.

And a current off the topic work in progress.  I am practicing getting to know ZBrush and the subtools with this model



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All content © Copyright 2012 by Bret McNee.
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